Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Sunday, 10 February 2008

Julian slips his disc



More experimentation with lazysusan in the final transform, this time morphing to polar, all the while with rotating disc transform and gradient.

Saturday, 9 February 2008

Tri-cycling through the boarderlands



A single-transformed rotational cycle showing the patterns inherent in the tri_boarders variation. Sadly, this really loses quality in the upload.

Thursday, 7 February 2008

Tip: animation scripts

As I've just posted my first animations, I thought I'd share my methodology. But remember, this is my way: there are many others. Some have used this script, but I much prefer the control gained by hand-crafting. Basic format:

Path := 'c:\whatever';
SetRenderBounds;
Flame.SampleDensity := 200;
Flame.Width := 640;
Flame.Height := 480;
Flame.Oversample := 4;
Flame.FilterRadius := 1;
Flame.Name := ('base0000');
SaveFlame(Path + 'myname.flame');

(initialise variables)

(for/while loop, must contain:


SetActiveTransform(i);

(increment variables)

SetActiveTransform(i+n);

(increment variables)

"
"


Flame.Name := 'base' + Format('%.4d', [j]);
SaveFlame(Path + 'myname.flame');
where j increments
end loop)


SetFlameFile(Path + 'myname.flame') ;
for i := 0 to FileCount do
begin
LoadFlame(i);
Renderer.Filename :=Path + Flame.Name + '.jpg';
Flame.SampleDensity := 200;
Renderer.Width := 640;
Renderer.Height := 480;
Flame.Oversample := 4;
Flame.FilterRadius := 1;
SetRenderBounds;
Render;
end;
UpdateFlame := False;

where:

this font denotes example only - substitute with your own text/value
this font denotes general instructions

Tuesday, 5 February 2008

Trip 2



Julian tile animation loop - 512 frames representing 2 full colour cycles of the 256-point gradient, with transform rotations synchronised.

Just passing by



My first published animation. Apophysis animation using the tri_boarders2 pre-release plugin with a lazysusan FX applying the lensing effect.